Information privacy, user addiction, and user safety are concerns within the metaverse, stemming from challenges facing the social media and video game industries as a whole. The term metaverse has been used as a buzzword by companies to exaggerate the development progress of various related technologies and projects for public relations purposes. Recent interest in metaverse development is influenced by Web3, a concept for a decentralized iteration of the internet. Metaverse development is often linked to advancing virtual reality technology due to the increasing demands for immersion. The term metaverse originated in the 1992 science fiction novel Snow Crash as a portmanteau of " meta" and " universe". In scientific research, it is defined as 'a three-dimensional online environment in which users represented by avatars interact with each other in virtual spaces decoupled from the real physical world'. In colloquial usage, a metaverse is a network of 3D virtual worlds focused on social and economic connection. In science fiction, the metaverse is a hypothetical iteration of the Internet as a single, universal, and immersive virtual world that is facilitated by the use of virtual reality (VR) and augmented reality (AR) headsets. Some software platforms require a virtual reality headset to explore the metaverse.
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